![]() If the option is disabled, the object and glow colors are mixed. If Use Material Color is enabled, the glow is calculated on the basis of the material color rather than the color specified here. The amplitude of the change is given by the Random value.ġHz: The glow reaches a new random value after 1 secondĢ5Hz: The glow has a new value for each frame (for 25 fps), which causes a flicker If a random percentage is defined, the intensity of the glow in each animation frame is increased and decreased in a random pattern, as follows:įrequency specifies how often the glow radius changes. ![]() The further away the object is, the smaller the glow, and vice versa. This value is rendered relative to the distance of the object from the camera. The Radius determines how far the glow (either the inner or the outer) extends from the surface. Inner Strength specifies the intensity of the glow over the material surface Outer Strength is the intensity of the glow at the edges (see Figure 1, below). The brightness works somewhat like a multiplier. Use this setting to adjust the brightness of the channel’s color. You can specify a color on most of the material channel pages using a color chooser.
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